// xdblade_book.c

#include <ansi.h>
#include <weapon.h>

inherit ITEM;

void create()
{
        set_name( HIR "【血刀刀谱】" NOR , ({"book","shu"}));
        set_weight(600);
        /*if( clonep() )
                set_default_object(__FILE__);
        else*/ {
                set("unit", "本");
                set("long",
"封面上写著 "+HIR "【血刀刀谱】" NOR+"，还画着一些奇形怪状的倒立人形。\n");
                set("value", 0);
                set("material", "paper");
                set("skill", ([
                        "name":                 "blade",                // name of the skill
                        "exp_required":        1000,                        // minimum combat experience required
                                                                                        // to learn this skill.
                        "jing_cost":                20,                                // jing cost every time study this
                        "difficulty":        20,                                // the base int to learn this skill
                                                                                        // modify is jing_cost's (difficulty - int)*5%
                        "max_skill":        40                                // the maximum level you can learn
                                                                                        // from this object.
                ]) );
        }
}